This week’s discussion has introduced working with graphics programming, particularly with respect to primitives and attributes. One of these applications is the Sierpinski gasket. Discuss

This week’s discussion has introduced working with graphics programming, particularly with respect to primitives and attributes. One of these applications is the Sierpinski gasket. Discuss

Continue ReadingThis week’s discussion has introduced working with graphics programming, particularly with respect to primitives and attributes. One of these applications is the Sierpinski gasket. Discuss